![]() By interpreting the patterns of electrical currents on the surface of the head, it can discern whether a player is smiling, winking or grimacing. The first application in the development kit is called Expressiv, which reads facial expressions. The headset has its own power source and can wirelessly connect to a console or PC to interact with the game. The Emotiv applications all take data feeds from a headset equipped with special sensors capable of measuring electrical activity. "If we dynamically change the level of difficulty based on personal gaming experience, it's far more interesting," she said. Rather than settings of easy, medium or difficult, a game can interpret a player's mind-set and react accordingly in real time. "Otherwise, they're not getting the full experience." "The player needs to feel the journey of the character, or it's too simplistic and isn't in line with the fantasy," said Le. For instance, an Emotiv-enabled fantasy game could sense a player's emotions and virtually transform him into, for example, the Incredible Hulk. The goal, said Emotiv President Tan Le, is to push human-computer interaction further than before. The Emotiv Development Kit comprises three different suites, each one tuned to read different characteristics of a player's brain signals and make a game react accordingly.
0 Comments
Leave a Reply. |